© 2012 DanteUniversal

(WiP) Nürburgring GP Strecke, Müllenbach and Sprint [IV/EFLC]

So now I started to convert 3 circuits from Nurburgring: GP Strecke, Mullenbach and Sprint.
Little progress with GP Strecke.

Feb 10, 2012
Well I reordered and replaced old materials with originals for GTA and hierarchy is not complete yet.

Feb 15, 2012
GP Strecke is nearly completed but I still have to start working on the hierarchy, collisions, LODs, etc.

Feb 29, 2012
BETA released for testing.

More information

Nordschleife Circuit v1.0 – RELEASED
× Nordschleife Circuit updated to 2.0 version – NOT AVAILABLE
• Grand Prix Strecke-Müllenbachschleife-Sprintstrecke – NOT AVAILABLE

Progress done for Nürburgring GP Strecke-Müllenbach-Sprint
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░ → 85%

Progress done for Nordschleife Circuit v2.0
░░░░░░░░░░░░░░░░░░░░ → 0%


  1. Filippo
    Posted February 10, 2012 at 2:50 PM | #

    Ottimo lavoro! :D

  2. NFC2005
    Posted February 18, 2012 at 6:46 PM | #

    You will add the GP Strecke to the actual map of Nordschleife, or you will release them separately?

    Great mod.

    • Posted February 18, 2012 at 10:47 PM | #

      Thank you for the comment.
      I will release the GP Strecke separately and add to the Nordschleife v2.0 when will be completed.

  3. My Homepage
    Posted April 9, 2012 at 10:56 PM | #

    Interesting post. I’ll be sticking around to hear much more from you guys. Thanks! 501990

  4. Lonestar
    Posted April 30, 2012 at 1:50 PM | #

    is it normnal or not if this track in game was in the sky?

    • Posted April 30, 2012 at 4:47 PM | #

      Well is very complicated to made a track for IV, especially if it’s big.
      One way for to collocate the track at level sea is delete all Liberty City.
      For example the Nordschleife track had descents and ascents; if I moved it to level sea part of the track went under the sea.
      So there are no way to fix it for now.

  5. david
    Posted July 19, 2012 at 12:53 PM | #

    How is the progress on the map dante?

    • Posted July 19, 2012 at 1:33 PM | #

      Honestly there’s a lot of work to do; map mod is more hard than a car mod especially my computer is not powerful and my job don’t give me much time.
      And then GIMS scripts is not completed yet, just continuous updates.